In naval gunnery, there are two factors to consider: deflection and range. Why did Wargaming put this mechanic in the game? At that moment your cursed RNGesus and Wargaming for putting this awful mechanic in the game. Then you watch in full horror as EVERY ONE of your shell miss. As you watch your shells fly, you anticipate the beautiful high of a devastating strike. You carefully put your reticule on it, making sure to give it a proper lead. We have all been there: a broadside red team battleship 10 km away. Note: This sidebar will only receive minor updates, for all features please browse on, sorry for the inconvenience If you have any questions about Mod actions taken on you, answering the ModMail send upon the action will get you in touch with the ModTeam. If the ModTeam do so, the specific reason will be stated in a ModMail for the Redditor.Įach Moderator is monitoring the Subreddit at his own discretion and reserves the right to take actions based on the Rules. In some cases something not specifically covered by the Rules above need action/ intervening from the ModTeam. The full schedule can be found >HERE>HERE<< 8. Standalone posts on the above topics will be removed. scoreboard and battle results (screenshots)Īre only allowed to be submitted in the according (weekly) Megathreads.What to buy (Premium Ships/ GXP Ships/ Paid Items).Will be removed and a permanent ban will be issued w/o prior warning. Selling or buying in-game items/ accounts
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